{- - Implementation of the Graham scanÂ¹ to find the convex hullÂ² of - some given two dimensional points. - The 12th exercise of the chapter 3 in the Real World Haskell bookÂ³. - - [1] : [http://en.wikipedia.org/wiki/Graham_scan](http://en.wikipedia.org/wiki/Graham_scan) - [2] : [http://en.wikipedia.org/wiki/Convex_hull](http://en.wikipedia.org/wiki/Convex_hull) - [3] : [http://book.realworldhaskell.org/](http://book.realworldhaskell.org/) - -} data Direction = Clockwise | CounterClockwise | Straight deriving (Eq, Show) data Point = Point Double Double deriving (Eq, Show) grahamScan :: [Point] -> [Point] grahamScan = combineList . tripleList combineList :: [(Point, Point, Point)] -> [Point] combineList x = map (\(_, y, _) -> y) x --select p (first element) and then sort rest putting p at front and back of list sortCombine :: [Point] -> [Point] sortCombine x = list ++ ((head list):[]) where list = sortSlope (sortPoint x) -- sort list of points by y then x -- head of list is P - starting element sortPoint :: [Point] -> [Point] sortPoint x = sortBy (\ (Point x1 y1) (Point x2 y2) -> (compare y1 y2) `mappend` (compare x1 x2)) x --slope of a line slope :: Point -> Point -> Double slope (Point x1 y1) (Point x2 y2) = y1 - y2 / x1 - x2 --sort by slope of line formed from p to all other elements and leave p at front sortSlope :: [Point] -> [Point] sortSlope (x:xs) = x : sortBy (\ i j -> (compare (slope x i) (slope x j))) xs --we triple the list so we can look at previous and next for each element and eliminate it if it is clockwise tripleList :: [Point] -> [(Point, Point, Point)] tripleList x = (p,p,p) : (filter grahamScanFilter (zip3 list (tail list) (tail (tail list)))) where list = sortCombine x p = head (sortPoint x) grahamScanFilter (x, y, z) = direction x y z == CounterClockwise -- get direction - cribbed from wikipedia pseudocode direction (Point x1 y1) (Point x2 y2) (Point x3 y3) = if ccw > 0 then CounterClockwise else if ccw < 0 then Clockwise else Straight where ccw = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1)

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Adam Bell says stuff. Software building stuff mainly.